//
// Created by hp on 2020-01-10.
//

#ifndef THUNDER_BACKGROUND_H
#define THUNDER_BACKGROUND_H

#include "Gameobject.h"
class Background: public Gameobject {
public:
    Background(vector<string> paths, point point1,int w, int h,int v);
    ~Background();
    void move(GLfloat dt);
    void Init();

};


#endif //THUNDER_BACKGROUND_H
